Applied various dirty hacks to get D-mods to work on Cathedral/Wall modules * If every module is at or above 1% flux, the speed boost is eliminated ![]() * If every module is above 0% but below 1% flux (shield on but no damage), the speed boost is halved Cathedral loses 0-flux speed boost efficiency when its modules have a flux level * NPC Cathedrals will not respect the effect of D-mods on modules, as a result. Fixed a bizarre Starsector bug related to module-ships that would crash the game in certain situations ![]() Added support for more factions in Custom Battle ![]() Added workaround for Luddic Path faction file to get the LP Enforcer to spawn Possible fix for yet another Cathedral bug ![]() Reduced Vindicator and Vindicator (S) OP by 5 each
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